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5242x 5242x 5242x 4654x 4654x 4654x 4654x 4654x 4654x 4654x 5242x 5242x 5242x 5242x 5242x 5242x 5242x 2x 2x 2x 2x 2x 2x 2x 5215x 5215x 5215x 2594x 2594x 5215x 5215x 2240x 2240x 2274x 2274x 2240x 5215x 5215x 5215x 5215x 5215x 5215x 5215x 5215x 5215x 5215x 2x 2x 2x 2x 2x 2x 2x 2x 3037x 657x 657x 2380x 3037x 18x 3037x 2254x 2518x 2518x 4x 4x 2518x 2254x 3037x 2x 2x 2x 2x 2x 2x 2x 2x 2x 44x 44x 44x 22x 44x 22x 44x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 22x 44x 2x 2x 2x 2x 2x 2x 2x 17358x 15070x 15070x 15070x 2288x 2288x 2288x 2x 2x 2x 2x 2x 2x 90x 90x 90x 90x 90x 90x 90x 90x 90x 90x 90x 90x 90x 2x 2x 2x 2x 2x 2x 2x 2x | /** @import { ComponentContext, Derived, Effect, Reaction, Signal, Source, Value } from '#client' */ import { DEV } from 'esm-env'; import { define_property, get_descriptors, get_prototype_of } from '../shared/utils.js'; import { destroy_effect, effect, execute_effect_teardown, unlink_effect } from './reactivity/effects.js'; import { EFFECT, RENDER_EFFECT, DIRTY, MAYBE_DIRTY, CLEAN, DERIVED, UNOWNED, DESTROYED, INERT, BRANCH_EFFECT, STATE_SYMBOL, BLOCK_EFFECT, ROOT_EFFECT, LEGACY_DERIVED_PROP, DISCONNECTED } from './constants.js'; import { flush_tasks } from './dom/task.js'; import { add_owner } from './dev/ownership.js'; import { mutate, set, source } from './reactivity/sources.js'; import { update_derived } from './reactivity/deriveds.js'; import * as e from './errors.js'; import { lifecycle_outside_component } from '../shared/errors.js'; import { FILENAME } from '../../constants.js'; const FLUSH_MICROTASK = 0; const FLUSH_SYNC = 1; // Used for DEV time error handling /** @param {WeakSet<Error>} value */ const handled_errors = new WeakSet(); // Used for controlling the flush of effects. let current_scheduler_mode = FLUSH_MICROTASK; // Used for handling scheduling let is_micro_task_queued = false; export let is_flushing_effect = false; export let is_destroying_effect = false; /** @param {boolean} value */ export function set_is_flushing_effect(value) { is_flushing_effect = value; } /** @param {boolean} value */ export function set_is_destroying_effect(value) { is_destroying_effect = value; } // Handle effect queues /** @type {Effect[]} */ let current_queued_root_effects = []; let flush_count = 0; // Handle signal reactivity tree dependencies and reactions /** @type {null | Reaction} */ export let current_reaction = null; /** @param {null | Reaction} reaction */ export function set_current_reaction(reaction) { current_reaction = reaction; } /** @type {null | Effect} */ export let current_effect = null; /** @param {null | Effect} effect */ export function set_current_effect(effect) { current_effect = effect; } /** * The dependencies of the reaction that is currently being executed. In many cases, * the dependencies are unchanged between runs, and so this will be `null` unless * and until a new dependency is accessed — we track this via `skipped_deps` * @type {null | Value[]} */ export let new_deps = null; let skipped_deps = 0; /** * Tracks writes that the effect it's executed in doesn't listen to yet, * so that the dependency can be added to the effect later on if it then reads it * @type {null | Source[]} */ export let current_untracked_writes = null; /** @param {null | Source[]} value */ export function set_current_untracked_writes(value) { current_untracked_writes = value; } /** @type {number} Used by sources and deriveds for handling updates to unowned deriveds */ let current_version = 0; // If we are working with a get() chain that has no active container, // to prevent memory leaks, we skip adding the reaction. export let current_skip_reaction = false; // Handle collecting all signals which are read during a specific time frame export let is_signals_recorded = false; let captured_signals = new Set(); // Handling runtime component context /** @type {ComponentContext | null} */ export let current_component_context = null; /** @param {ComponentContext | null} context */ export function set_current_component_context(context) { current_component_context = context; } /** * The current component function. Different from current component context: * ```html * <!-- App.svelte --> * <Foo> * <Bar /> <!-- context == Foo.svelte, function == App.svelte --> * </Foo> * ``` * @type {ComponentContext['function']} */ export let dev_current_component_function = null; /** @param {ComponentContext['function']} fn */ export function set_dev_current_component_function(fn) { dev_current_component_function = fn; } export function increment_version() { return current_version++; } /** @returns {boolean} */ export function is_runes() { return current_component_context !== null && current_component_context.l === null; } /** * Determines whether a derived or effect is dirty. * If it is MAYBE_DIRTY, will set the status to CLEAN * @param {Reaction} reaction * @returns {boolean} */ export function check_dirtiness(reaction) { var flags = reaction.f; if ((flags & DIRTY) !== 0) { return true; } if ((flags & MAYBE_DIRTY) !== 0) { var dependencies = reaction.deps; var is_unowned = (flags & UNOWNED) !== 0; if (dependencies !== null) { var i; if ((flags & DISCONNECTED) !== 0) { for (i = 0; i < dependencies.length; i++) { (dependencies[i].reactions ??= []).push(reaction); } reaction.f ^= DISCONNECTED; } for (i = 0; i < dependencies.length; i++) { var dependency = dependencies[i]; if (check_dirtiness(/** @type {Derived} */ (dependency))) { update_derived(/** @type {Derived} */ (dependency)); } if (dependency.version > reaction.version) { return true; } if (is_unowned) { // TODO is there a more logical place to do this work? if (!current_skip_reaction && !dependency?.reactions?.includes(reaction)) { // If we are working with an unowned signal as part of an effect (due to !current_skip_reaction) // and the version hasn't changed, we still need to check that this reaction // if linked to the dependency source – otherwise future updates will not be caught. (dependency.reactions ??= []).push(reaction); } } } } // Unowned signals should never be marked as clean. if (!is_unowned) { set_signal_status(reaction, CLEAN); } } return false; } /** * @param {Error} error * @param {Effect} effect * @param {ComponentContext | null} component_context */ function handle_error(error, effect, component_context) { // Given we don't yet have error boundaries, we will just always throw. if (!DEV || handled_errors.has(error) || component_context === null) { throw error; } const component_stack = []; const effect_name = effect.fn?.name; if (effect_name) { component_stack.push(effect_name); } /** @type {ComponentContext | null} */ let current_context = component_context; while (current_context !== null) { /** @type {string} */ var filename = current_context.function?.[FILENAME]; if (filename) { const file = filename.split('/').pop(); component_stack.push(file); } current_context = current_context.p; } const indent = /Firefox/.test(navigator.userAgent) ? ' ' : '\t'; define_property(error, 'message', { value: error.message + `\n${component_stack.map((name) => `\n${indent}in ${name}`).join('')}\n` }); const stack = error.stack; // Filter out internal files from callstack if (stack) { const lines = stack.split('\n'); const new_lines = []; for (let i = 0; i < lines.length; i++) { const line = lines[i]; if (line.includes('svelte/src/internal')) { continue; } new_lines.push(line); } define_property(error, 'stack', { value: error.stack + new_lines.join('\n') }); } handled_errors.add(error); throw error; } /** * @template V * @param {Reaction} reaction * @returns {V} */ export function update_reaction(reaction) { var previous_deps = new_deps; var previous_skipped_deps = skipped_deps; var previous_untracked_writes = current_untracked_writes; var previous_reaction = current_reaction; var previous_skip_reaction = current_skip_reaction; new_deps = /** @type {null | Value[]} */ (null); skipped_deps = 0; current_untracked_writes = null; current_reaction = (reaction.f & (BRANCH_EFFECT | ROOT_EFFECT)) === 0 ? reaction : null; current_skip_reaction = !is_flushing_effect && (reaction.f & UNOWNED) !== 0; try { var result = /** @type {Function} */ (0, reaction.fn)(); var deps = reaction.deps; if (new_deps !== null) { var dependency; var i; if (deps !== null) { /** All dependencies of the reaction, including those tracked on the previous run */ var array = skipped_deps === 0 ? new_deps : deps.slice(0, skipped_deps).concat(new_deps); // If we have more than 16 elements in the array then use a Set for faster performance // TODO: evaluate if we should always just use a Set or not here? var set = array.length > 16 ? new Set(array) : null; // Remove dependencies that should no longer be tracked for (i = skipped_deps; i < deps.length; i++) { dependency = deps[i]; if (set !== null ? !set.has(dependency) : !array.includes(dependency)) { remove_reaction(reaction, dependency); } } } if (deps !== null && skipped_deps > 0) { deps.length = skipped_deps + new_deps.length; for (i = 0; i < new_deps.length; i++) { deps[skipped_deps + i] = new_deps[i]; } } else { reaction.deps = deps = new_deps; } if (!current_skip_reaction) { for (i = skipped_deps; i < deps.length; i++) { dependency = deps[i]; var reactions = dependency.reactions; if (reactions === null) { dependency.reactions = [reaction]; } else if ( reactions[reactions.length - 1] !== reaction && !reactions.includes(reaction) ) { reactions.push(reaction); } } } } else if (deps !== null && skipped_deps < deps.length) { remove_reactions(reaction, skipped_deps); deps.length = skipped_deps; } return result; } finally { new_deps = previous_deps; skipped_deps = previous_skipped_deps; current_untracked_writes = previous_untracked_writes; current_reaction = previous_reaction; current_skip_reaction = previous_skip_reaction; } } /** * @template V * @param {Reaction} signal * @param {Value<V>} dependency * @returns {void} */ function remove_reaction(signal, dependency) { const reactions = dependency.reactions; let reactions_length = 0; if (reactions !== null) { reactions_length = reactions.length - 1; const index = reactions.indexOf(signal); if (index !== -1) { if (reactions_length === 0) { dependency.reactions = null; } else { // Swap with last element and then remove. reactions[index] = reactions[reactions_length]; reactions.pop(); } } } // If the derived has no reactions, then we can disconnect it from the graph, // allowing it to either reconnect in the future, or be GC'd by the VM. if (reactions_length === 0 && (dependency.f & DERIVED) !== 0) { set_signal_status(dependency, MAYBE_DIRTY); // If we are working with a derived that is owned by an effect, then mark it as being // disconnected. if ((dependency.f & (UNOWNED | DISCONNECTED)) === 0) { dependency.f ^= DISCONNECTED; } remove_reactions(/** @type {Derived} **/ (dependency), 0); } } /** * @param {Reaction} signal * @param {number} start_index * @returns {void} */ export function remove_reactions(signal, start_index) { var dependencies = signal.deps; if (dependencies === null) return; var active_dependencies = start_index === 0 ? null : dependencies.slice(0, start_index); var seen = new Set(); for (var i = start_index; i < dependencies.length; i++) { var dependency = dependencies[i]; if (seen.has(dependency)) continue; seen.add(dependency); // Avoid removing a reaction if we know that it is active (start_index will not be 0) if (active_dependencies === null || !active_dependencies.includes(dependency)) { remove_reaction(signal, dependency); } } } /** * @param {Reaction} signal * @param {boolean} remove_dom * @returns {void} */ export function destroy_effect_children(signal, remove_dom = false) { var effect = signal.first; signal.first = signal.last = null; while (effect !== null) { var next = effect.next; destroy_effect(effect, remove_dom); effect = next; } } /** * @param {Effect} effect * @returns {void} */ export function update_effect(effect) { var flags = effect.f; if ((flags & DESTROYED) !== 0) { return; } set_signal_status(effect, CLEAN); var component_context = effect.ctx; var previous_effect = current_effect; var previous_component_context = current_component_context; current_effect = effect; current_component_context = component_context; if (DEV) { var previous_component_fn = dev_current_component_function; dev_current_component_function = effect.component_function; } try { if ((flags & BLOCK_EFFECT) === 0) { destroy_effect_children(effect); } execute_effect_teardown(effect); var teardown = update_reaction(effect); effect.teardown = typeof teardown === 'function' ? teardown : null; effect.version = current_version; } catch (error) { handle_error(/** @type {Error} */ (error), effect, current_component_context); } finally { current_effect = previous_effect; current_component_context = previous_component_context; if (DEV) { dev_current_component_function = previous_component_fn; } } } function infinite_loop_guard() { if (flush_count > 1000) { flush_count = 0; e.effect_update_depth_exceeded(); } flush_count++; } /** * @param {Array<Effect>} root_effects * @returns {void} */ function flush_queued_root_effects(root_effects) { var length = root_effects.length; if (length === 0) { return; } infinite_loop_guard(); var previously_flushing_effect = is_flushing_effect; is_flushing_effect = true; try { for (var i = 0; i < length; i++) { var effect = root_effects[i]; // When working with custom elements, the root effects might not have a root if (effect.first === null && (effect.f & BRANCH_EFFECT) === 0) { flush_queued_effects([effect]); } else { /** @type {Effect[]} */ var collected_effects = []; process_effects(effect, collected_effects); flush_queued_effects(collected_effects); } } } finally { is_flushing_effect = previously_flushing_effect; } } /** * @param {Array<Effect>} effects * @returns {void} */ function flush_queued_effects(effects) { var length = effects.length; if (length === 0) return; for (var i = 0; i < length; i++) { var effect = effects[i]; if ((effect.f & (DESTROYED | INERT)) === 0 && check_dirtiness(effect)) { update_effect(effect); // Effects with no dependencies or teardown do not get added to the effect tree. // Deferred effects (e.g. `$effect(...)`) _are_ added to the tree because we // don't know if we need to keep them until they are executed. Doing the check // here (rather than in `update_effect`) allows us to skip the work for // immediate effects. if (effect.deps === null && effect.first === null && effect.nodes === null) { if (effect.teardown === null) { // remove this effect from the graph unlink_effect(effect); } else { // keep the effect in the graph, but free up some memory effect.fn = null; } } } } } function process_deferred() { is_micro_task_queued = false; if (flush_count > 1001) { return; } const previous_queued_root_effects = current_queued_root_effects; current_queued_root_effects = []; flush_queued_root_effects(previous_queued_root_effects); if (!is_micro_task_queued) { flush_count = 0; } } /** * @param {Effect} signal * @returns {void} */ export function schedule_effect(signal) { if (current_scheduler_mode === FLUSH_MICROTASK) { if (!is_micro_task_queued) { is_micro_task_queued = true; queueMicrotask(process_deferred); } } var effect = signal; while (effect.parent !== null) { effect = effect.parent; var flags = effect.f; if ((flags & BRANCH_EFFECT) !== 0) { if ((flags & CLEAN) === 0) return; set_signal_status(effect, MAYBE_DIRTY); } } current_queued_root_effects.push(effect); } /** * * This function both runs render effects and collects user effects in topological order * from the starting effect passed in. Effects will be collected when they match the filtered * bitwise flag passed in only. The collected effects array will be populated with all the user * effects to be flushed. * * @param {Effect} effect * @param {Effect[]} collected_effects * @returns {void} */ function process_effects(effect, collected_effects) { var current_effect = effect.first; var effects = []; main_loop: while (current_effect !== null) { var flags = current_effect.f; // TODO: we probably don't need to check for destroyed as it shouldn't be encountered? var is_active = (flags & (DESTROYED | INERT)) === 0; var is_branch = flags & BRANCH_EFFECT; var is_clean = (flags & CLEAN) !== 0; var child = current_effect.first; // Skip this branch if it's clean if (is_active && (!is_branch || !is_clean)) { if (is_branch) { set_signal_status(current_effect, CLEAN); } if ((flags & RENDER_EFFECT) !== 0) { if (!is_branch && check_dirtiness(current_effect)) { update_effect(current_effect); // Child might have been mutated since running the effect child = current_effect.first; } if (child !== null) { current_effect = child; continue; } } else if ((flags & EFFECT) !== 0) { if (is_branch || is_clean) { if (child !== null) { current_effect = child; continue; } } else { effects.push(current_effect); } } } var sibling = current_effect.next; if (sibling === null) { let parent = current_effect.parent; while (parent !== null) { if (effect === parent) { break main_loop; } var parent_sibling = parent.next; if (parent_sibling !== null) { current_effect = parent_sibling; continue main_loop; } parent = parent.parent; } } current_effect = sibling; } // We might be dealing with many effects here, far more than can be spread into // an array push call (callstack overflow). So let's deal with each effect in a loop. for (var i = 0; i < effects.length; i++) { child = effects[i]; collected_effects.push(child); process_effects(child, collected_effects); } } /** * Internal version of `flushSync` with the option to not flush previous effects. * Returns the result of the passed function, if given. * @param {() => any} [fn] * @returns {any} */ export function flush_sync(fn) { var previous_scheduler_mode = current_scheduler_mode; var previous_queued_root_effects = current_queued_root_effects; try { infinite_loop_guard(); /** @type {Effect[]} */ const root_effects = []; current_scheduler_mode = FLUSH_SYNC; current_queued_root_effects = root_effects; is_micro_task_queued = false; flush_queued_root_effects(previous_queued_root_effects); var result = fn?.(); flush_tasks(); if (current_queued_root_effects.length > 0 || root_effects.length > 0) { flush_sync(); } flush_count = 0; return result; } finally { current_scheduler_mode = previous_scheduler_mode; current_queued_root_effects = previous_queued_root_effects; } } /** * Returns a promise that resolves once any pending state changes have been applied. * @returns {Promise<void>} */ export async function tick() { await Promise.resolve(); // By calling flush_sync we guarantee that any pending state changes are applied after one tick. // TODO look into whether we can make flushing subsequent updates synchronously in the future. flush_sync(); } /** * @template V * @param {Value<V>} signal * @returns {V} */ export function get(signal) { var flags = signal.f; if ((flags & DESTROYED) !== 0) { return signal.v; } if (is_signals_recorded) { captured_signals.add(signal); } // Register the dependency on the current reaction signal. if (current_reaction !== null) { var deps = current_reaction.deps; // If the signal is accessing the same dependencies in the same // order as it did last time, increment `skipped_deps` // rather than updating `new_deps`, which creates GC cost if (new_deps === null && deps !== null && deps[skipped_deps] === signal) { skipped_deps++; } // Otherwise, create or push to `new_deps`, but only if this // dependency wasn't the last one that was accessed else if (deps === null || skipped_deps === 0 || deps[skipped_deps - 1] !== signal) { if (new_deps === null) { new_deps = [signal]; } else if (new_deps[new_deps.length - 1] !== signal) { new_deps.push(signal); } } if ( current_untracked_writes !== null && current_effect !== null && (current_effect.f & CLEAN) !== 0 && (current_effect.f & BRANCH_EFFECT) === 0 && current_untracked_writes.includes(signal) ) { set_signal_status(current_effect, DIRTY); schedule_effect(current_effect); } } if ((flags & DERIVED) !== 0) { var derived = /** @type {Derived} */ (signal); if (check_dirtiness(derived)) { update_derived(derived); } } return signal.v; } /** * Invokes a function and captures all signals that are read during the invocation, * then invalidates them. * @param {() => any} fn */ export function invalidate_inner_signals(fn) { var previous_is_signals_recorded = is_signals_recorded; var previous_captured_signals = captured_signals; is_signals_recorded = true; captured_signals = new Set(); var captured = captured_signals; var signal; try { untrack(fn); } finally { is_signals_recorded = previous_is_signals_recorded; if (is_signals_recorded) { for (signal of captured_signals) { previous_captured_signals.add(signal); } } captured_signals = previous_captured_signals; } for (signal of captured) { // Go one level up because derived signals created as part of props in legacy mode if ((signal.f & LEGACY_DERIVED_PROP) !== 0) { for (const dep of /** @type {Derived} */ (signal).deps || []) { if ((dep.f & DERIVED) === 0) { mutate(dep, null /* doesnt matter */); } } } else { mutate(signal, null /* doesnt matter */); } } } /** * Use `untrack` to prevent something from being treated as an `$effect`/`$derived` dependency. * * https://svelte-5-preview.vercel.app/docs/functions#untrack * @template T * @param {() => T} fn * @returns {T} */ export function untrack(fn) { const previous_reaction = current_reaction; try { current_reaction = null; return fn(); } finally { current_reaction = previous_reaction; } } const STATUS_MASK = ~(DIRTY | MAYBE_DIRTY | CLEAN); /** * @param {Signal} signal * @param {number} status * @returns {void} */ export function set_signal_status(signal, status) { signal.f = (signal.f & STATUS_MASK) | status; } /** * @template V * @param {V | Value<V>} val * @returns {val is Value<V>} */ export function is_signal(val) { return ( typeof val === 'object' && val !== null && typeof (/** @type {Value<V>} */ (val).f) === 'number' ); } /** * Retrieves the context that belongs to the closest parent component with the specified `key`. * Must be called during component initialisation. * * https://svelte.dev/docs/svelte#getcontext * @template T * @param {any} key * @returns {T} */ export function getContext(key) { const context_map = get_or_init_context_map('getContext'); const result = /** @type {T} */ (context_map.get(key)); if (DEV) { const fn = /** @type {ComponentContext} */ (current_component_context).function; if (fn) { add_owner(result, fn, true); } } return result; } /** * Associates an arbitrary `context` object with the current component and the specified `key` * and returns that object. The context is then available to children of the component * (including slotted content) with `getContext`. * * Like lifecycle functions, this must be called during component initialisation. * * https://svelte.dev/docs/svelte#setcontext * @template T * @param {any} key * @param {T} context * @returns {T} */ export function setContext(key, context) { const context_map = get_or_init_context_map('setContext'); context_map.set(key, context); return context; } /** * Checks whether a given `key` has been set in the context of a parent component. * Must be called during component initialisation. * * https://svelte.dev/docs/svelte#hascontext * @param {any} key * @returns {boolean} */ export function hasContext(key) { const context_map = get_or_init_context_map('hasContext'); return context_map.has(key); } /** * Retrieves the whole context map that belongs to the closest parent component. * Must be called during component initialisation. Useful, for example, if you * programmatically create a component and want to pass the existing context to it. * * https://svelte.dev/docs/svelte#getallcontexts * @template {Map<any, any>} [T=Map<any, any>] * @returns {T} */ export function getAllContexts() { const context_map = get_or_init_context_map('getAllContexts'); if (DEV) { const fn = current_component_context?.function; if (fn) { for (const value of context_map.values()) { add_owner(value, fn, true); } } } return /** @type {T} */ (context_map); } /** * @param {string} name * @returns {Map<unknown, unknown>} */ function get_or_init_context_map(name) { if (current_component_context === null) { lifecycle_outside_component(name); } return (current_component_context.c ??= new Map( get_parent_context(current_component_context) || undefined )); } /** * @param {ComponentContext} component_context * @returns {Map<unknown, unknown> | null} */ function get_parent_context(component_context) { let parent = component_context.p; while (parent !== null) { const context_map = parent.c; if (context_map !== null) { return context_map; } parent = parent.p; } return null; } /** * @param {Value<number>} signal * @param {1 | -1} [d] * @returns {number} */ export function update(signal, d = 1) { var value = +get(signal); set(signal, value + d); return value; } /** * @param {Value<number>} signal * @param {1 | -1} [d] * @returns {number} */ export function update_pre(signal, d = 1) { return set(signal, +get(signal) + d); } /** * @param {Record<string, unknown>} obj * @param {string[]} keys * @returns {Record<string, unknown>} */ export function exclude_from_object(obj, keys) { /** @type {Record<string, unknown>} */ var result = {}; for (var key in obj) { if (!keys.includes(key)) { result[key] = obj[key]; } } return result; } /** * @template V * @param {V} value * @param {() => V} fallback lazy because could contain side effects * @returns {V} */ export function value_or_fallback(value, fallback) { return value === undefined ? fallback() : value; } /** * @template V * @param {V} value * @param {() => Promise<V>} fallback lazy because could contain side effects * @returns {Promise<V>} */ export async function value_or_fallback_async(value, fallback) { return value === undefined ? fallback() : value; } /** * @param {Record<string, unknown>} props * @param {any} runes * @param {Function} [fn] * @returns {void} */ export function push(props, runes = false, fn) { current_component_context = { p: current_component_context, c: null, e: null, m: false, s: props, x: null, l: null }; if (!runes) { current_component_context.l = { s: null, u: null, r1: [], r2: source(false) }; } if (DEV) { // component function current_component_context.function = fn; dev_current_component_function = fn; } } /** * @template {Record<string, any>} T * @param {T} [component] * @returns {T} */ export function pop(component) { const context_stack_item = current_component_context; if (context_stack_item !== null) { if (component !== undefined) { context_stack_item.x = component; } const effects = context_stack_item.e; if (effects !== null) { context_stack_item.e = null; for (var i = 0; i < effects.length; i++) { effect(effects[i]); } } current_component_context = context_stack_item.p; if (DEV) { dev_current_component_function = context_stack_item.p?.function ?? null; } context_stack_item.m = true; } // Micro-optimization: Don't set .a above to the empty object // so it can be garbage-collected when the return here is unused return component || /** @type {T} */ ({}); } /** * Possibly traverse an object and read all its properties so that they're all reactive in case this is `$state`. * Does only check first level of an object for performance reasons (heuristic should be good for 99% of all cases). * @param {any} value * @returns {void} */ export function deep_read_state(value) { if (typeof value !== 'object' || !value || value instanceof EventTarget) { return; } if (STATE_SYMBOL in value) { deep_read(value); } else if (!Array.isArray(value)) { for (let key in value) { const prop = value[key]; if (typeof prop === 'object' && prop && STATE_SYMBOL in prop) { deep_read(prop); } } } } /** * Deeply traverse an object and read all its properties * so that they're all reactive in case this is `$state` * @param {any} value * @param {Set<any>} visited * @returns {void} */ export function deep_read(value, visited = new Set()) { if ( typeof value === 'object' && value !== null && // We don't want to traverse DOM elements !(value instanceof EventTarget) && !visited.has(value) ) { visited.add(value); // When working with a possible SvelteDate, this // will ensure we capture changes to it. if (value instanceof Date) { value.getTime(); } for (let key in value) { try { deep_read(value[key], visited); } catch (e) { // continue } } const proto = get_prototype_of(value); if ( proto !== Object.prototype && proto !== Array.prototype && proto !== Map.prototype && proto !== Set.prototype && proto !== Date.prototype ) { const descriptors = get_descriptors(proto); for (let key in descriptors) { const get = descriptors[key].get; if (get) { try { get.call(value); } catch (e) { // continue } } } } } } /** * @template V * @param {V | Value<V>} value * @returns {V} */ export function unwrap(value) { if (is_signal(value)) { // @ts-ignore return get(value); } // @ts-ignore return value; } if (DEV) { /** * @param {string} rune */ function throw_rune_error(rune) { if (!(rune in globalThis)) { // TODO if people start adjusting the "this can contain runes" config through v-p-s more, adjust this message /** @type {any} */ let value; // let's hope noone modifies this global, but belts and braces Object.defineProperty(globalThis, rune, { configurable: true, // eslint-disable-next-line getter-return get: () => { if (value !== undefined) { return value; } e.rune_outside_svelte(rune); }, set: (v) => { value = v; } }); } } throw_rune_error('$state'); throw_rune_error('$effect'); throw_rune_error('$derived'); throw_rune_error('$inspect'); throw_rune_error('$props'); throw_rune_error('$bindable'); } |