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untrack } from '../runtime.js'; import { DIRTY, BRANCH_EFFECT, RENDER_EFFECT, EFFECT, DESTROYED, INERT, EFFECT_RAN, BLOCK_EFFECT, ROOT_EFFECT, EFFECT_TRANSPARENT, DERIVED, UNOWNED, CLEAN, INSPECT_EFFECT, HEAD_EFFECT } from '../constants.js'; import { set } from './sources.js'; import * as e from '../errors.js'; import { DEV } from 'esm-env'; import { define_property } from '../../shared/utils.js'; /** * @param {'$effect' | '$effect.pre' | '$inspect'} rune */ export function validate_effect(rune) { if (current_effect === null && current_reaction === null) { e.effect_orphan(rune); } if (current_reaction !== null && (current_reaction.f & UNOWNED) !== 0) { e.effect_in_unowned_derived(); } if (is_destroying_effect) { e.effect_in_teardown(rune); } } /** * @param {Effect} effect * @param {Reaction} parent_effect */ export function push_effect(effect, parent_effect) { var parent_last = parent_effect.last; if (parent_last === null) { parent_effect.last = parent_effect.first = effect; } else { parent_last.next = effect; effect.prev = parent_last; parent_effect.last = effect; } } /** * @param {number} type * @param {null | (() => void | (() => void))} fn * @param {boolean} sync * @param {boolean} push * @returns {Effect} */ function create_effect(type, fn, sync, push = true) { var is_root = (type & ROOT_EFFECT) !== 0; /** @type {Effect} */ var effect = { ctx: current_component_context, deps: null, nodes: null, f: type | DIRTY, first: null, fn, last: null, next: null, parent: is_root ? null : current_effect, prev: null, teardown: null, transitions: null, version: 0 }; if (DEV) { effect.component_function = dev_current_component_function; } if (sync) { var previously_flushing_effect = is_flushing_effect; try { set_is_flushing_effect(true); update_effect(effect); effect.f |= EFFECT_RAN; } catch (e) { destroy_effect(effect); throw e; } finally { set_is_flushing_effect(previously_flushing_effect); } } else if (fn !== null) { schedule_effect(effect); } // if an effect has no dependencies, no DOM and no teardown function, // don't bother adding it to the effect tree var inert = sync && effect.deps === null && effect.first === null && effect.nodes === null && effect.teardown === null; if (!inert && !is_root && push) { if (current_effect !== null) { push_effect(effect, current_effect); } // if we're in a derived, add the effect there too if (current_reaction !== null && (current_reaction.f & DERIVED) !== 0) { push_effect(effect, current_reaction); } } return effect; } /** * Internal representation of `$effect.tracking()` * @returns {boolean} */ export function effect_tracking() { if (current_reaction === null) { return false; } return (current_reaction.f & UNOWNED) === 0; } /** * @param {() => void} fn */ export function teardown(fn) { const effect = create_effect(RENDER_EFFECT, null, false); set_signal_status(effect, CLEAN); effect.teardown = fn; return effect; } /** * Internal representation of `$effect(...)` * @param {() => void | (() => void)} fn */ export function user_effect(fn) { validate_effect('$effect'); // Non-nested `$effect(...)` in a component should be deferred // until the component is mounted var defer = current_effect !== null && (current_effect.f & RENDER_EFFECT) !== 0 && // TODO do we actually need this? removing them changes nothing current_component_context !== null && !current_component_context.m; if (DEV) { define_property(fn, 'name', { value: '$effect' }); } if (defer) { var context = /** @type {ComponentContext} */ (current_component_context); (context.e ??= []).push(fn); } else { var signal = effect(fn); return signal; } } /** * Internal representation of `$effect.pre(...)` * @param {() => void | (() => void)} fn * @returns {Effect} */ export function user_pre_effect(fn) { validate_effect('$effect.pre'); if (DEV) { define_property(fn, 'name', { value: '$effect.pre' }); } return render_effect(fn); } /** @param {() => void | (() => void)} fn */ export function inspect_effect(fn) { return create_effect(INSPECT_EFFECT, fn, true); } /** * Internal representation of `$effect.root(...)` * @param {() => void | (() => void)} fn * @returns {() => void} */ export function effect_root(fn) { const effect = create_effect(ROOT_EFFECT, fn, true); return () => { destroy_effect(effect); }; } /** * @param {() => void | (() => void)} fn * @returns {Effect} */ export function effect(fn) { return create_effect(EFFECT, fn, false); } /** * Internal representation of `$: ..` * @param {() => any} deps * @param {() => void | (() => void)} fn */ export function legacy_pre_effect(deps, fn) { var context = /** @type {ComponentContextLegacy} */ (current_component_context); /** @type {{ effect: null | Effect, ran: boolean }} */ var token = { effect: null, ran: false }; context.l.r1.push(token); token.effect = render_effect(() => { deps(); // If this legacy pre effect has already run before the end of the reset, then // bail out to emulate the same behavior. if (token.ran) return; token.ran = true; set(context.l.r2, true); untrack(fn); }); } export function legacy_pre_effect_reset() { var context = /** @type {ComponentContextLegacy} */ (current_component_context); render_effect(() => { if (!get(context.l.r2)) return; // Run dirty `$:` statements for (var token of context.l.r1) { var effect = token.effect; if (check_dirtiness(effect)) { update_effect(effect); } token.ran = false; } context.l.r2.v = false; // set directly to avoid rerunning this effect }); } /** * @param {() => void | (() => void)} fn * @returns {Effect} */ export function render_effect(fn) { return create_effect(RENDER_EFFECT, fn, true); } /** * @param {() => void | (() => void)} fn * @returns {Effect} */ export function template_effect(fn) { if (DEV) { define_property(fn, 'name', { value: '{expression}' }); } return render_effect(fn); } /** * @param {(() => void)} fn * @param {number} flags */ export function block(fn, flags = 0) { return create_effect(RENDER_EFFECT | BLOCK_EFFECT | flags, fn, true); } /** * @param {(() => void)} fn * @param {boolean} [push] */ export function branch(fn, push = true) { return create_effect(RENDER_EFFECT | BRANCH_EFFECT, fn, true, push); } /** * @param {Effect} effect */ export function execute_effect_teardown(effect) { var teardown = effect.teardown; if (teardown !== null) { const previously_destroying_effect = is_destroying_effect; const previous_reaction = current_reaction; set_is_destroying_effect(true); set_current_reaction(null); try { teardown.call(null); } finally { set_is_destroying_effect(previously_destroying_effect); set_current_reaction(previous_reaction); } } } /** * @param {Effect} effect * @param {boolean} [remove_dom] * @returns {void} */ export function destroy_effect(effect, remove_dom = true) { var removed = false; if ((remove_dom || (effect.f & HEAD_EFFECT) !== 0) && effect.nodes !== null) { /** @type {TemplateNode | null} */ var node = effect.nodes.start; var end = effect.nodes.end; while (node !== null) { /** @type {TemplateNode | null} */ var next = node === end ? null : /** @type {TemplateNode} */ (node.nextSibling); node.remove(); node = next; } removed = true; } destroy_effect_children(effect, remove_dom && !removed); remove_reactions(effect, 0); set_signal_status(effect, DESTROYED); if (effect.transitions) { for (const transition of effect.transitions) { transition.stop(); } } execute_effect_teardown(effect); var parent = effect.parent; // If the parent doesn't have any children, then skip this work altogether if (parent !== null && (effect.f & BRANCH_EFFECT) !== 0 && parent.first !== null) { unlink_effect(effect); } // `first` and `child` are nulled out in destroy_effect_children effect.next = effect.prev = effect.teardown = effect.ctx = effect.deps = effect.parent = effect.fn = effect.nodes = null; } /** * Detach an effect from the effect tree, freeing up memory and * reducing the amount of work that happens on subsequent traversals * @param {Effect} effect */ export function unlink_effect(effect) { var parent = effect.parent; var prev = effect.prev; var next = effect.next; if (prev !== null) prev.next = next; if (next !== null) next.prev = prev; if (parent !== null) { if (parent.first === effect) parent.first = next; if (parent.last === effect) parent.last = prev; } } /** * When a block effect is removed, we don't immediately destroy it or yank it * out of the DOM, because it might have transitions. Instead, we 'pause' it. * It stays around (in memory, and in the DOM) until outro transitions have * completed, and if the state change is reversed then we _resume_ it. * A paused effect does not update, and the DOM subtree becomes inert. * @param {Effect} effect * @param {() => void} [callback] */ export function pause_effect(effect, callback) { /** @type {TransitionManager[]} */ var transitions = []; pause_children(effect, transitions, true); run_out_transitions(transitions, () => { destroy_effect(effect); if (callback) callback(); }); } /** * @param {TransitionManager[]} transitions * @param {() => void} fn */ export function run_out_transitions(transitions, fn) { var remaining = transitions.length; if (remaining > 0) { var check = () => --remaining || fn(); for (var transition of transitions) { transition.out(check); } } else { fn(); } } /** * @param {Effect} effect * @param {TransitionManager[]} transitions * @param {boolean} local */ export function pause_children(effect, transitions, local) { if ((effect.f & INERT) !== 0) return; effect.f ^= INERT; if (effect.transitions !== null) { for (const transition of effect.transitions) { if (transition.is_global || local) { transitions.push(transition); } } } var child = effect.first; while (child !== null) { var sibling = child.next; var transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0; // TODO we don't need to call pause_children recursively with a linked list in place // it's slightly more involved though as we have to account for `transparent` changing // through the tree. pause_children(child, transitions, transparent ? local : false); child = sibling; } } /** * The opposite of `pause_effect`. We call this if (for example) * `x` becomes falsy then truthy: `{#if x}...{/if}` * @param {Effect} effect */ export function resume_effect(effect) { resume_children(effect, true); } /** * @param {Effect} effect * @param {boolean} local */ function resume_children(effect, local) { if ((effect.f & INERT) === 0) return; effect.f ^= INERT; // If a dependency of this effect changed while it was paused, // apply the change now if (check_dirtiness(effect)) { update_effect(effect); } var child = effect.first; while (child !== null) { var sibling = child.next; var transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0; // TODO we don't need to call resume_children recursively with a linked list in place // it's slightly more involved though as we have to account for `transparent` changing // through the tree. resume_children(child, transparent ? local : false); child = sibling; } if (effect.transitions !== null) { for (const transition of effect.transitions) { if (transition.is_global || local) { transition.in(); } } } } |